Reviews

Layers of fear 2 and the complexity of the human identity

Posted on Oct 8, 2019

Some months ago came Layers of Fear 2. The studio, Bloober Team, never leaves anyone indifferent.

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A huge surprise that nobody was expecting, given that Layers of Fear (the first game) had everything perfectly well finished. But we did get a sequel, although the plots are not related whatsoever.

While in Layers of Fear the ongoing theme was painting, playing as a painter once incredibly succesful, now gone absolutely ignored after certain dark events in his life, in Layers of Fear 2 the running theme is theatre. In this game, we play as James, a really sought after – yet extremely eccentric – actor that is playing a role on a ship. This recording will always be lead by The director, always present, the hand guiding the player, dubbed by horror icon Tony Todd. Pretty much like the first game, James will be forced to face people and chapters from his past, his current fears, and a wide array of choices that will determine the ending of the game.

Inside the recording, the player never quite knows what is real, fantasy, present or past. For the vast majority of the game, events happen in the ship, however other locations are explored too. Environments can be quite big, with lots of alternative paths, choices and options. On top of that, there are different kinds of collectibles: posters, slides, audio files plus some strange objects of which only four exist in the whole game. These collectibles are the biggest difference, in terms of gameplay, when comparing it to the first game. While the first game was a true “walking simulator” experience, with barely a couple of puzzles that added variety to the adventure, this game demands more investment from the player through more puzzles, challenges, instant deaths and, of course, collectibles.

Starting from the main menu, everything is made so that it is easier to achieve every collectible and all three endings. This game is designed to be played several times, and this is something obvious from the very start, since there are three individual save slots, the possibility of playing each “act” separately (the game is divded by acts, as if it was a theatre play) and, on top of that, upon finishing it the player unlocks a “new game +” option, which saves all of the collectibles that have already been collected. Also, to add to everything said, depending on what paths are chosen, there are different results, situations and collectibles that vary.

From now on, everything are going to be spoilers, as it is impossible to analyze this game without spoiling it.

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Hakuei’s “Virgin Vibration” teaser: Hamlet and Eternal My Dear

Posted on Aug 1, 2016

Hakuei‘s new album, Virgin Vibration, comes in three editions, two of them featuring exclusive promotional videos. Are you going to miss it?

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“Thomas Was Alone”, a one of a kind experience

Posted on May 15, 2016

Nowadays, the market is saturated by all the influx of indie videogames. This is something that is extremely beneficial for us gamers, since we get to enjoy a huge variety of weird games that major companies wouldn’t do. “Thomas Was Alone” is a prime example of this.

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Gamepolis 2015 – review & gallery

Posted on Jul 28, 2015

Gamepolis took place last weekend. The main novelty in this third edition was the area dedicated to indie developers. Don’t miss the review by SEGAKU, that also comes with a huge gallery!

It wasn’t my first time at the event. I went with a regular pass on its first edition two years ago, and it was quite disappointing since the only focus of interest was Youtubers and LOL competitions. There were barely any booths, the place was extremely packed and had barely any activity outside of the panels. However, the event has grown bigger and better ever since. I was positively surprised and, despite some incidents, I can say it was really good in the end.

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Litchi Hikari Club: new PV and new maxi single

Posted on Jul 7, 2015

Vocalist Hakuei, in his Litchi Hikari Club project, has just released a preview for his new PV called “True Heaven”, promoting the release of the new mini album “Jesus Christ Hyperstar”.

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Soundtrack review: Shadows of the Damned

Posted on Apr 29, 2015

Shadows of the Damned was released in 2011 with a very small reception. It is kind of an obscure game nowadays, since it didn’t sell a lot, and it’s just a pity given it’s one of the best games I’ve ever played.
One of its strong points is the soundtrack, which I decided to review.

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